Dofus Retro Blacksmith Dungeon bot: 13 rooms on automatic
Updated on 8/19/2026
The Blacksmith dungeon is long: thirteen rooms, transitions between fights, and a return trip that matters just as much as the dungeon itself. It's a great example of what a script needs to handle beyond just combat.
A dungeon where the journey matters
In a short dungeon, most of the time is spent fighting. Here, moving between rooms and returning to the starting point take up a significant part of the cycle: a poorly optimized route drops the number of loops per hour.
The script chains the thirteen rooms together, handles transitions, and then brings the character back to the zaap before restarting.
What to prepare before launching the loop
A long dungeon means a filling inventory: without automatic bank runs, the loop stops due to lack of pods. Also check your key stock if you plan to let it run overnight.
- •Available pods and bank accessible along the route
- •Sufficient key stock for the intended duration
- •Character capable of chaining fights without resting
Frequently asked questions
How long does a full loop take?
Significantly longer than a Bouftou, with thirteen rooms and transitions adding to the fights. The exact duration depends on the character's combat speed.
Is the return to the bank automatic?
Yes, triggered when pods reach the configured threshold, after which the loop resumes.